If this sounds somewhat familiar, that's because I did a 2019-2020 version
and posted it back in March.
In terms of changes from that post:
TL;DR Tracked tweets of Woj, Shams and Haynes from 2018-2020 to see whether any of them report on a certain team or a certain agent's players more than their counterparts. Here is the main graph concerning a reporter's percentage of tweets per team separated into three periods (2019 season, 2020 offseason, 2020 season). Here is a separate graph with the Lakers and Warriors, because Haynes's percentages would skew the first graph.
- I've expanded the timeline to tweets from September 27, 2018. This is the first official day where each of Shams, Woj and Haynes were at their own respective companies. Shams moved to the Athletic from Yahoo in August, and Haynes moved from ESPN to Yahoo in September.
- I have a new section on agents!
- thanks to Lambchops_Legion for the idea
- I've also expanded the criteria on when a tweet could possibly be linked to an agent
During times like the NBA trade deadline or the lifting of the NBA free-agency moratorium, it’s not uncommon to see Twitter replies to
(or Reddit comments about) star reporters reference their performance relative to others.
Woj is the preeminent scoop hound, but he is also notorious for writing hit pieces on LeBron
it’s been widely rumoured that the reason for these is that Woj has always been unable to place a reliable source in LeBron’s camp). On the other end of the spectrum, it has been revealed that in exchange for exclusive intel on league memos and Pistons dealings, Woj wrote puff pieces on then-GM Joe Dumars (see above Kevin Draper link). Last summer, Woj was accused of being a Clippers shill
on this very discussion board for noticeably driving the Kawhi Leonard free agency conversation towards the team.
This is the reason I undertook this project: to see whether some reporters have more sources in certain teams (and certain agencies) than other reporters.
First I’ll explain the methodology, then present the data with some initial comments.
To make this manageable on myself, I limited myself to tracking the 3 major national reporters: Shams Charania of the Athletic, Chris Haynes of Yahoo Sports and the aforementioned Adrian Wojnarowski of ESPN.
- I didn’t use beat reporters, as most (if not all) of their sources would be concentrated on their local team
- Others that I considered but ultimately decided not to track:
- Brian Windhorst of ESPN (double-dipping in ESPN)
- Zach Lowe of ESPN (I consider him more of an analyst)
- Marc Spears of ESPN (harder to sift through Twitter feeds, as he posts a lot more unrelated/non-news-breaking content)
- Marc Stein of the New York Times (same as Spears)
- Kevin O'Connor of The Ringer (same as Lowe)
The time period I initially tracked for was from January 1, 2020 to
the end of the regular season
March, but after finding a Twitter scraping tool on GitHub called Twint
, I was able to easily retrieve all tweets since September 27, 2018. However, a month ago, Twitter closed their old API endpoints, and Twint ceased to work. I used vicinitas.io
but the data loading became more time-consuming. Therefore, the tweets are up to the date of October 15 2020.
How I determined information was by manually parsing text tweets by the reporter (no retweets):
- This means I did not include images or multimedia appearances such as television, radio or podcasts. The rationale for this is that I simply don’t have the time to listen/watch and record all the instances of providing information through sources on these mediums.
Now, I didn’t take every single text tweet:
- I didn’t include direct statements, be they from players or front office folks
- I separated them, along with podcast guests in another tab
- I didn’t include the summary tweet that Woj & Shams love to do: “Story filed to/Story on [employer]:..” because it doesn’t add anything apart from a link to a story (also, I personally don’t want to be called an ESPN/Yahoo/Athletic shill)
- If the tweet added a reporter’s own analysis to someone else’s tweet, it was not included
- If it was new information, the tweet was retained
- Tweets that related solely to retired players were not included: mainly Haynes reporting Dwyane Wade joining CAA, as well as the unfortunate passing of Kobe Bryant on January 26
- I grouped multiple tweets about the same subject delivered around the same time frame (such as trades) into one, as doing otherwise would arbitrarily inflate totals
- There’s no hard and fast rule for whether or not to group tweets
- For example, the big 4-team trade that created the Pocket Rockets was grouped in full
- On the other hand, the Miami-Memphis trade was split up because the full details came like a day later
- Sometimes, I used my judgment to determine whether a tweet’s underlying information would have come from a source, and therefore whether I should include that tweet or not
- For example, consider the All-Star tweets: Haynes and Shams both posted the All-Star starters, but looking at the time signatures led me to believe that this was simply relaying the information from the TNT reveal
- On the other hand, both Shams and Haynes posted tweets disclosing the All-Star Reserves before the TNT reveal
Next, I had to assign possible teams to each tweet:
- Items such as changes to the league calendar, the naming of All-Star Reserves and salary cap projections were immediately attached to an NBA source
- Injuries and trades were fairly straightforward, assigning these tweets to the participating teams
- Items such as league mandated fines/suspensions, invitations to All-Star competitions and game protests were credited to both a general NBA source, as well as the related team(s)
- Direct sources from agents or mentions of specific agents were attributed as a catch-all “Agent”
- In the former, team was not included: examples include Matisse Thybulle’s agent on not being selected for the Rising Stars Game or Royce O’Neale’s agents confirming his contract extension with the Jazz
- In the latter, team was included: examples include two Knicks switching their agent to Rich Paul
- New addition: anything related to a player's status with a team were also attributed to agents (qualifying offers, extensions, option decisions, waivers, and contracts/deals)
- I then found which agents correspond to which players (big shoutout to realgm.com and the Wayback Machine)
- Rumours were slightly more difficult
- As we know very well, league sources is an exceedingly vague term
- Instead of attempting to pinpoint a rival executive with a motive to make a comment, I took the “Occam’s Razor” approach and assumed that the teams involved had someone talk to the reporter
- When it was impossible to even determine a participant team, it was the general “NBA” source to the rescue
With all the methodology out of the way, here’s the data! (Here’s a link to a full Google Sheet
Here's a graph of number of tweets per team per period
, with the colours denoting reporter.
On a quick glance, here's which teams saw a significant period-over-period increase in number of tweets:
- Shams: Brooklyn, Milwaukee, New York, Sacramento
- Haynes: Atlanta, Brooklyn, Memphis, New York, Portland
- Woj: Atlanta, LA Clippers, Orlando
And here's which teams saw decreases over a period-by-period basis:
- Shams: Chicago, New Orleans, Oklahoma City
- Haynes: Golden State, New Orleans
- Woj: LA Lakers, Memphis, Minnesota, New Orleans, Washington
The problem with just using number of tweets is that it's not close on totals between Haynes vs. Woj or Shams. Here's a graph showing total number of tweets in each period for all three reporters
. Haynes's most reported period doesn't even stack up to the least reported period of Woj or Shams.
Instead, let's look at percentage of tweets per team per period
- Chris Haynes has the highest percentage of tweets relating to the Detroit Pistons in all three periods. He also reports on far more Portland news than Shams or Woj.
- Shams' Brooklyn edge is evident. The Athletic was also the outlet that Kevin Durant felt comfortable talking to about his positive coronavirus test. As well, Shams reported on Spencer Dinwiddie's quest to tokenize his contract (similar to bitcoin).
- Adrian Wojnarowski has increased his percentage of tweets regarding the LA Clippers period-over-period, but so have the other two reporters.
- It's surprising that Dallas's numbers are so low, considering they're a good team with an international superstar.
- My hypothesis from my previous post is that Shams and Woj each have capable Mavericks deputies in the Tims (Cato and MacMahon, respectively) and decide to leave that market alone
- Shams does have the highest percentage of Mavericks tweets in all three seasons however.
Now, you'll notice that there's two teams missing from the above graph: the Golden State Warriors and the Los Angeles Lakers. Here's the graphs for those two teams
. As you can see, they would skew the previous graph far too much. During the 2019 NBA season, 27% of Chris Haynes's qualifying tweets could be possibly linked to the Warriors, and 14% of his qualifying tweets could be possibly linked to the Lakers.
Here's the top 10 agents in terms of number of potential tweets concerning their clients.
|Agent ||Haynes ||Shams ||Woj ||Total |
|Rich Paul ||15 ||28 ||24 ||67 |
|Mark Bartelstein ||4 ||16 ||30 ||50 |
|Jeff Schwartz ||3 ||10 ||25 ||38 |
|Bill Duffy ||2 ||13 ||14 ||29 |
|Leon Rose ||1 ||12 ||15 ||28 |
|Aaron Mintz ||2 ||9 ||15 ||26 |
|Juan Perez ||5 ||10 ||8 ||23 |
|Aaron Goodwin ||11 ||8 ||1 ||20 |
|Steven Heumann ||1 ||6 ||12 ||19 |
|Sam Permut ||1 ||13 ||5 ||19 |
Woj has the most tweets directly connected to agents by far. It wasn't uncommon to see "Player X signs deal with Team Y, Agent Z of Agency F tells ESPN." The agents that go to Woj (and some of their top clients):
- Mark Bartelstein of Priority Sports (Bradley Beal, Kyle Lowry, Gordon Hayward)
- Jeff Schwartz and Sam Goldfeder of Excel Sports (Khris Middleton, Nikola Jokic, CJ McCollum and Kevin Love)
- Steven Heumann and Austin Brown of Creative Artists Agency (Andrew Wiggins, Chris Paul, Donovan Mitchell and Zion Williamson)
One thing I found very intriguing: 15/16 of tweets concerning an Aaron Turner client were reported on by Shams. Turner is the head of Verus Basketball, whose clients include Terry Rozier, Victor Oladipo and Kevin Knox. Shams also reported more than 50% of news relating to clients of Sam Permut of Roc Nation. Permut is the current agent of Kyrie Irving, after Irving fired Jeff Wechsler near the beginning of the 2019 offseason. Permut also reps the Morris brothers and Trey Burke.
As for Chris Haynes, he doesn't really do much agent news (at least not at the level of Woj and Shams). However, he reported more than 50% of news relating to clients of Aaron Goodwin of Goodwin Sports Management, who reps Damian Lillard and DeMar DeRozan. Here are the top 10 free agents from Forbes
, along with their agent and who I predict will be the first/only one to break the news.
|Player ||Agent ||Most Likely Reporter |
|Anthony Davis ||Rich Paul ||Too close to call, leaning Shams |
|Brandon Ingram ||Jeff Schwartz ||Woj |
|DeMar DeRozan ||Aaron Goodwin ||Haynes |
|Fred VanVleet ||Brian Jungreis ||Limited data |
|Andre Drummond ||Jeff Schwartz ||Woj |
|Montrezl Harrell ||Rich Paul ||Too close to call, leaning Shams |
|Gordon Hayward ||Mark Bartelstein ||Woj |
|Danilo Gallinari ||Michael Tellem ||Woj |
|Bogdan Bogdanovic ||Alexander Raskovic, Jason Ranne ||Limited data, but part of Wasserman, whose players are predominantly reported on by Woj |
|Davis Bertans ||Arturs Kalnitis ||Limited data |
Thanks for reading! As always with this type of work, human error is not completely eliminated. If you think a tweet was mistakenly removed, feel free to drop me a line and I’ll try to explain my thought process on that specific tweet! Hope y’all enjoyed the research!
Most ATM instruction videos describe using a mobile wallet app to display their BTC address QR code. Im not interested in mobile apps at the moment. I installed Electrum, and now have a QR code for my receiving address. I copied the QR code as a PNG image, and now displaying the code on my phone as a normal image. Should this be enough to purchase and send BTCs to my address with cash? submitted by
EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel,
it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off.
It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster
than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.
Check this out Here is some actual data on the lavatory
Hey everybody !
I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of. If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less
by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.
1. Hideout Safety Score : 100% Reward : Moderate but very stable.
Maxing your hideout should
be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running
and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never
turn off the generator. Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any. Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction
that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.
You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time). Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper. Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250) Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely
worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it. Water Collector :
Must be running at all times. Buy the components if you don't have them. Booze Generator :
Must be running at all times. Buy the components if you don't have them. Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one. Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.
If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.
2. Traders Safety Score : 100% Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades. Buy as much as you can from barter trades.
You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset. Every trader at every level has good barters.
You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)
Bleach is beautiful and is coveted in the real world for its ability to cure diseases.
3. Modding Safety Score : 100% Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example, Priced at 10k roubles Priced at 45k Roubles
See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.
Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively
because you had PS ammo in an AKM. Rarely.
4. Statistical loadout balance
This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.
A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
- Your survival rate per map
- How much you usually extract with, on average, per map
- How much you usually go in raid with, on average, per map
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles
over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average
. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.
So what can you do to improve that equation ?
4.1 Improve survival rate
Seems simple enough, DIE LESS. You do not need
to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
- Fight from a bigger distance. People miss more from far (so will you, but killing less is irrelevant when you want to die less)
- Fight with better gear (supressed, better armor, better ammo, etc.). Its expensive, but it technically helps
- Don't fight at all. Avoid fights, run away from gunshots. 99.3% of people who didn't get shot survive a raid.
- Wait more, play slowly. If you go with the flow of players, you'll be with the players. Avoid that "wave" and stay behind it. When you come across players trying to extract to where you spawned, hide.
- Play with friends if you have any. If not, your mom loves you and so do I. I do coaching so do a lot of other decent players, look it up.
- Whenever you die, look at what killed you. Did you take a risk ? Did you lack skill ? Were you out of position ? Were you unlucky ? Try to be as OBJECTIVE as possible even in the frustration. It's pretty much always your fault if you died, avoid toxicity and learn something from that instead. If you took a fight with good gear and ammo and just lost, its probably skill/positioning. It's fine. Learn the game, fight differently, and with time it'll get better. If you were in the open, don't go in the open. If you were sprinting in the middle of interchange and got ambushed, well. Don't do that. Learn.
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.
4.2 Reduce gear cost
The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.
4.3 Increase extracted value
This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
- Know what/where to loot
- Have a bigger backpack.
The goal is to pay for the gear you will loose when you die
while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.
All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate
because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.
5. Money runs
Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.
5.1 Hatchling runs Safety Score : 100% Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking
, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).
5.2 Scav runs Safety Score : 100% Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally
run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER
than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.
5.3 Stash runs Safety Score : Very Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.
5.4 Loot Runs Safety Score : Moderate Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.
5.4 PvP Safety Score : Insane Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive.
I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.
6. Insurance Safety Score : "Meh" Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way
to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse. If you're struggling with money
, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.
7. Final notes
It's all about balance. Find what works *for you* and try shit out
. Really, try. You'll die, you'll learn, you'll adapt with data to back that up
. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.
Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
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